> For the complete documentation index, see [llms.txt](https://chainofrealms.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chainofrealms.gitbook.io/whitepaper/game-overview/basics.md).

# Basics

To participate in gameplay you need at least 1 card and 1 hero!

**Core concept:** choose the right hero, build a unique 6-card deck, add up to 4 different talents if possible, and battle your opponent. Both you and your opponent start with X health points (determined by your hero). The first player to reach 0 health loses! If the battle lasts more than 60 seconds, both players begin taking escalating damage every second until one of them wins.

Combat runs automatically — each card performs the actions described on it, either at a set time interval or when certain conditions are met. Talents and your hero complement your overall build and strengthen your deck.

Let's take the <mark style="color:green;">**Heal Spring**</mark> card as an example.

<figure><img src="/files/2ECjy8D5tiobwFeJ0GWp" alt="" width="375"><figcaption></figcaption></figure>

The frame tells us this is a Common rarity card.

It has the <mark style="color:cyan;">**Nature**</mark> attribute. Some cards or talents may depend on or interact with specific attributes. For example, this card boosts its healing effect by 10 if you have previously played any other card with the <mark style="color:violet;">**Bodyguard**</mark> attribute.

The timer indicates how often the card activates. Every 6 seconds it will restore 15 (or 25) health to you.

*P.S. This example does not represent the final card mechanic — the mechanic and parameters may change.*


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