> For the complete documentation index, see [llms.txt](https://chainofrealms.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chainofrealms.gitbook.io/whitepaper/nft/tokenomics.md).

# Tokenomics

<figure><img src="/files/NCcm6cKLOuZY2sh6z2T5" alt=""><figcaption></figcaption></figure>

"All NFTs will be deployed on Polygon — a fast, low-cost EVM-compatible blockchain. Cards, talents, and heroes will be ERC-1155 semi-fungible tokens. Packs and boosters will also exist as NFTs, openable on-chain."

## Technical stack

| Component               | Details                                                  |
| ----------------------- | -------------------------------------------------------- |
| **Blockchain**          | Polygon (PoS) — EVM-compatible, low gas fees             |
| **Token standard**      | ERC-1155 — semi-fungible (cards, talents, heroes, packs) |
| **Infrastructure**      | Sequence — wallet, minting, indexer, marketplace         |
| **Randomness**          | Verifiable Random Function (VRF) — provably fair         |
| **Marketplace royalty** | 5% on every secondary sale, paid to the project treasury |

Genesis supply is fixed and will not be increased. All NFTs exist only within the limits defined above. The 10 marketing-reserved Founder Chests are not for sale and will never be listed on the primary market. Secondary market trading is available through the in-game marketplace after genesis sales close.

## How pack opening works

Player buys pack\
→ Pack NFT minted to wallet\
→ Player opens pack\
→ Pack NFT burned\
→ VRF randomness requested\
→ Items minted to wallet

Randomness is generated using a Verifiable Random Function (VRF) — a cryptographic mechanism where the result is determined by the blockchain state at the moment of opening, not by the server. The seed cannot be predicted or manipulated by anyone, including the development team. The probability tables are public and verifiable on-chain.

Each card slot is resolved independently. Guaranteed slots (e.g. "1 Rare card") are drawn first from a reserved pool, then random slots fill from the remaining supply.


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